<?xml version="1.0"?>
<doc>
    <assembly>
        <name>CodeFiction.DarkMatterFramework.Libraries.XMLibrary</name>
    </assembly>
    <members>
        <member name="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            <summary>
            XML işlemleri sırasında oluşucak hatalarda fırlatılacak exception.
            </summary>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException.#ctor(System.String,System.Exception)">
            <summary>
            <see cref="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            XmlLibException</see>'ı mesaj ve hataya sebep olan Inner exception ile
            initialize eder.
            </summary>
            <param name="exceptionMessage">Exception'ın mesajı.</param>
            <param name="exp">Hataya sebep olan Inner exception.</param>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException.#ctor(System.Exception)">
            <summary>
            <see cref="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            XmlLibException</see>'ı hataya sebep olan Inner exception ile
            initialize eder.
            </summary>
            <param name="exp">Hataya sebep olan Inner exception.</param>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException.#ctor(System.String)">
            <summary>
            <see cref="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            XmlLibException</see>'ı mesaj initialize eder.
            </summary>
            <param name="exceptionMessage">Exception'ın mesajı.</param>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException.#ctor">
            <summary>
            <see cref="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            XmlLibException</see>'ı initialize eder.
            </summary>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>
            <see cref="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.Exceptions.XmlLibException">
            XmlLibException</see>'ı serileştirilmiş data ile initialize eder.
            </summary>
            <param name="serializationInfo">Serileştirilmiş obje bilgisini tutar.</param>
            <param name="context">Kaynak veya hedef hakkındaki ilişkisel bilgi.</param>
        </member>
        <member name="T:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1">
            <summary>
            XML serileşitirme ve geri serileştirme işlemlerinin yapıldığı class.
            </summary>
            <typeparam name="T">Serileştirme ve Geri Serileştirme işlemlerinin yapılacağı nesne tipi</typeparam>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.SerializeObject(`0)">
            <summary>
            Method to convert a custom Object to XML string
            </summary>
            <param name="obj">Object that is to be serialized to XML</param>
            <returns>XML string</returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.DeserializeObject(System.String)">
            <summary>
            Method to reconstruct an Object from XML string
            </summary>
            <typeparam name="T">Object type to deserialize</typeparam>
            <param name="xmlizedString">Serialized Xml string</param>
            <returns>T Type Object</returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.Load(System.String)">
            <summary>
            Xml dosyasını Load eder.
            </summary>
            <param name="xmlfile">Xml dosyası</param>
            <returns>Load edilmiş tip</returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.Load(System.IO.Stream)">
            <summary>
            Loads the specified xmldata.
            </summary>
            <param name="xmldata">The xmldata.</param>
            <returns>Loaded Type</returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.Load(System.String,System.String)">
            <summary>
            Loads the specified xmlfile.
            </summary>
            <param name="xmlfile">The xmlfile.</param>
            <param name="root">The root path.</param>
            <returns>Loaded Type</returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.Save(System.String,`0)">
            <summary>
            Saves the specified xmlfile.
            </summary>
            <param name="xmlfile">The xmlfile.</param>
            <param name="data">The data to serialize</param>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.StringToUtf8ByteArray(System.String)">
            <summary>
            Converts the String to UTF8 Byte array and is used in De serialization
            </summary>
            <param name="xmlString">The xml String.</param>
            <returns>
            byte result.
            </returns>
        </member>
        <member name="M:CodeFiction.DarkMatterFramework.Libraries.XMLibrary.XmlSerializationUtil`1.Utf8ByteArrayToString(System.Byte[])">
            <summary>
            To convert a Byte Array of Unicode values (UTF-8 encoded) to a complete String.
            </summary>
            <param name="characters">Unicode Byte Array to be converted to String</param>
            <returns>String converted from Unicode Byte Array</returns>
        </member>
    </members>
</doc>
